Tools

Grow A Colony Colony Session Checklist

Open and close every session with food stable, modes correct, and no wasted skill points.

Last updated:

Colony Session Checklist

Use this colony session checklist for [SKILLS] Grow A Colony every time you login and logout. sebcaddy1’s ant colony sim runs on background AI—Workers Scavenge, Majors Attack, Drones burst—while you dig, spend 5.2 skill points, and dodge bugs or colony PvP on twelve-player servers. Patch 5.3 added QOL and new-player fairness, but it will not fix forgotten troop modes or unspent skill points.

Pair with the egg priority planner and your build page.

Login checklist (do in order)

1. Server and threat scan

  • Note active players—rival colonies nearby?
  • Scan for wandering bugs near nest entrance.
  • Read Updates if you missed patch notes this week.

If rivals are raiding, skip optional dig steps and jump to war prep in section 5.

2. Food and storage

  • Storage not empty for >30 seconds before you joined.
  • Food trend positive (surplus growing).
  • Hatch queue matches egg priority block—not random M/D spam.

If food negative: queue three Worker eggs before anything else per early game build.

3. Troop modes

  • Workers on Scavenge on all active lanes.
  • Majors patrolling Scavenge routes on Attack or Follow escort.
  • Drones attached to Major clumps—not solo on map.
  • Queen not exposed (Follow escort if digging far).

Cross-check ant roles tier list if modes look wrong.

4. Skill points

  • Open skill tree—any unspent points from last session?
  • Spend per skills tier list for your build.
  • Economy builds: food S-tier before combat.
  • Combat builds: war branches if raid tonight.

Details: skill tree guide.

5. War prep (if applicable)

  • Food bank ≥ 3× reinforcement cycle (combat build).
  • Replacement eggs queued.
  • Choke tunnel intact.
  • Read war and PvP guide rules if new to raids.

6. Session goal (pick one)

  • Economy: new Scavenge lane (economy build).
  • Combat: clear target from bugs and bosses.
  • Hybrid: one bug clear then economy grind.
  • War: defense or declared raid only.

One goal prevents mode drift mid-session.

Mid-session pulse (every 15–20 minutes)

  • Food still positive?
  • Worker share ≥35% (combat) or ≥55% (economy)?
  • Any Scavenge lane idle (no Workers)?
  • Majors alive on patrol routes?
  • Dig project blocking Worker paths?

If two boxes fail, pause new combat and re-hatch Workers.

Logout checklist (do in order)

1. Stabilize food

  • Pause Major/D drone queue if projected food negative at logout.
  • Ensure Worker eggs finishing overnight/session gap if game simulates offline.
  • Storage has buffer for login spike consumption.

2. Secure modes

  • Workers Scavenge on safest lanes.
  • Majors Follow or Attack on nest choke—not chasing map edge bugs.
  • Drones recalled to nest if server hostile.

3. Spend resources

  • Skill points spent—none stranded.
  • Dig projects paused mid-chamber if unsupported by Majors.

4. Codes and wiki

5. Notes for next login

Write one line: food trend, war status, next egg block number from egg priority.

Quick reference tables

Food emergency

SignalAction
Storage empty 1 minAll eggs → Worker
Major wipeW W W before next M
War + negative foodRecall Attack to choke; Scavenge only

Build-specific logout

BuildExtra step
EarlyNo Drones queued
EconomyBank 2× cycle if possible
CombatMajors on choke Follow/Attack

What not to checklist

  • ScriptsScripts bypass learning; not part of legitimate routine.
  • Fictional codes — only Codes hub entries.
  • YouTube strats — verify troop counts in your server.

Weekly maintenance

Once per week:

  • Re-read Updates for 5.2/5.3+ balance.
  • Re-rate one bug farm on bugs and bosses.
  • Confirm build still matches server meta (PvP vs peaceful).

Checklists feel tedious until the session you skip one and lose twenty Majors to a spider while food was negative. Then they pay for themselves.

FAQ

Frequently Asked Questions

Quick answers about Grow A Colony on Roblox.

How long should login checklist take?

About two to three minutes once habituated. War days add five minutes for food bank and mode verification.

Should new players use the full checklist?

Yes—start with login sections 2–4 and logout sections 1–2. Add war prep when you read the war guide.

Does 5.3 QOL change checklist steps?

Fairness tweaks mean fewer harsh newbie punishes, but troop modes and food checks stay mandatory every session.

What if I only have five minutes to play?

Run login section 2 (food) and 3 (modes) only—spend skill points if any. Skip dig and war goals.